


Positive Challenges
Discover our new Positive Challenges Card game. It offers 42 positive challenges to challenge others or yourself, while developing well-being skills.
Choose a challenge for yourself or for others, at random or according to the mood of the moment, to follow to the letter, or not! To play with family or friends, during a dinner or between two activities, to distribute around, etc.

Description Produit
The Positive Challenge and Goal Cards were created to activate the levers that promote well-being in a simple and fun way. They are organized into 7 categories under the acronym ACTIONS
- A = Active interventions; concerned with sport and physical activity.
- C = Calming actions; concerned with mindfulness and meditation.
- T = Thinking or taking stock; working through and integrating past events, whether negative or positive, into our present situation.
- I = Identity related actions; concerned with personal strengths and one’s representation of oneself.
- O = Optimisation actions; that enable you to set goals, look to the future, and to potentially improve the current situation.
- N = Nourishing actions; concerned with self-soothing, pleasure and taking care of yourself.
- S = Social actions; to do with establishing and maintaining positive relationships.
A qui s'adresse-t'il ?
These Positive Challenge Cards can be used by everyone aged 10 and up, with family, friends, at school, or even at work! These cards were created to easily and playfully activate the levers that promote well-being wherever and whenever you want!
Son utilisation
Positive challenges for today:
Are you in a training room or classroom? Do you need an icebreaker game? Do you want to do an activity with family or friends?
LET'S GO, LET'S CHALLENGE EACH OTHER!
- Each player draws a CHALLENGE card, either randomly or from the cards of their chosen color. Each color represents a category: Activity, Understanding & Creativity, Tranquility, Identity, Optimism, Us, Satisfaction
- Each person presents their card to the others in groups of 4 to 6 people and everyone completes the challenge immediately.
- Each person chooses a card for the person next to them, who must then complete the activity written on it.
The Positive Challenge and Goal Cards were created to activate the levers that promote well-being in a simple and fun way. They are organized into 7 categories under the acronym ACTIONS
- A = Active interventions; concerned with sport and physical activity.
- C = Calming actions; concerned with mindfulness and meditation.
- T = Thinking or taking stock; working through and integrating past events, whether negative or positive, into our present situation.
- I = Identity related actions; concerned with personal strengths and one’s representation of oneself.
- O = Optimisation actions; that enable you to set goals, look to the future, and to potentially improve the current situation.
- N = Nourishing actions; concerned with self-soothing, pleasure and taking care of yourself.
- S = Social actions; to do with establishing and maintaining positive relationships.
These Positive Challenge Cards can be used by everyone aged 10 and up, with family, friends, at school, or even at work! These cards were created to easily and playfully activate the levers that promote well-being wherever and whenever you want!
Positive challenges for today:
Are you in a training room or classroom? Do you need an icebreaker game? Do you want to do an activity with family or friends?
LET'S GO, LET'S CHALLENGE EACH OTHER!
- Each player draws a CHALLENGE card, either randomly or from the cards of their chosen color. Each color represents a category: Activity, Understanding & Creativity, Tranquility, Identity, Optimism, Us, Satisfaction
- Each person presents their card to the others in groups of 4 to 6 people and everyone completes the challenge immediately.
- Each person chooses a card for the person next to them, who must then complete the activity written on it.








